SIGDOC is searching for volunteer-leaders to run for election in 2019. About SIGDOC The ACM Special Interest Group for Design of Communication is a vibrant international professional organization providing a forum for researchers and practitioners of the design of communication,
DJs, Playlists, and Community: Imagining Communication Design through Hip Hop
by Victor Del Hierro
ABSTRACT
This article argues for the inclusion of Hip Hop communities in technical communication research. Through Hip Hop, technical communicators can address the recent call for TPC work to expand the field through culturally sensitive and diverse studies that honor communities and their practices. Using a Hip Hop community in Houston as a case study, this article discusses the way DJs operate as technical communicators within their communities. Furthermore, Hip Hop DJs build complex relationships with communities to create localized and accessible content. As technical communicators, Hip Hop practitioners can teach us to create community-based communication design for more diverse contexts.
Listening to our community
This summer we had an incredibly successful annual conference in Milwaukee, WI. During the conference, SIGDOC leadership engaged the community in a series of listening sessions. We wanted to hear from attendees and SIGDOC members about how the organization is
CDQ 6-3 is now live
We are happy to announce the latest issue of Communication Design Quarterly (Volume 6 Issue 3) is now live: Editorial: Perspectives on Preparing Technical Communication Professionals for Today and the Future by Rebekka Andersen and Carlos Evia Evolving Skill Sets
Testing the Difference Between Appearance and Ability Customization
by Ryan Rogers and Laura Dunlow
ABSTRACT
Gaming literature largely treats customization as a monolithic concept. This article provides three experiments that test the differences between appearance customization and ability customization. While these three studies provided a degree of replication, they examined between 105 and 147 college students in three different video game scenarios (no game play, non-human avatar, and difficult game). While the results varied slightly based on the scenario, evidence emerged that appearance customization was more likely than ability customization to enhance participant attitude toward the game and likelihood to spend money on the game. The findings of these studies should inform the types of customization used in a variety of domains and should provide guidance on the design process to offer simple and cost-effective methods to improve sales and attitudes toward content. Specifically, appearance customization is a more effective way for organizations to influence users.
CDQ 6-2 is now live!
We are happy to announce the latest issue of Communication Design Quarterly (6-2) is now out: Editors’ Introduction: Mapping the Complex Context(s) of Use by Kirk St. Amant Participatory Video Methods in UX: Sharing Power with Users to Gain Insights into
CDQ 5-4 is now live
We are happy to announce the latest issue of Communication Design Quarterly (5-4) is now out: Guest Editors’ Introduction: Wearable Technologies and Communication Design by John Jones and Catherine C. Gouge Sensors and Gizmos and Data, Oh My: Informating Firefighters’ Personal
CDQ 5-3 is now live
We are happy to announce the latest issue of Communication Design Quarterly (5-3) is now out: Editorial: Reflecting on and Re-Thinking Usability and User Experience Design by Kirk St. Amant The Past, Present, and Future of UX Empirical Research by Joy
