We are happy to announce the latest issue of Communication Design Quarterly (Volume 7 Issue 4) is now live. Featuring work by Sean Williams, Clay Spinuzzi, Curtis Newbold, Nupoor Ranade, Jason Swarts, Jason Tham, Dana Wilder, Cana Uluak Itchuaqiyaq, and Sahajiya Nath.
Humanistic Communication in Information Centric Workplaces
by Nupoor Ranade and Jason Swarts
Professional writers adapt their skills to suit expanded professional roles that involve production and management of information, but preparation through mere skill-based training is problematic because that communication work is messy in ways that are not addressable through simple skills training. We must understand how skills “influence and shape the discursive activities surrounding their use” (Selber, 1994). This paper reports the results of a study of people trained in humanities disciplines like communication, English, writing studies, technical communication, etc., on how they have found means to employ their training in their workplace and keep what is humanistic about writing and communicating at the foreground of their interactions with information technologies. Instead of focusing on technology alone, this research encourages a unified approach to preparing students for the workplace.
Toward a Heuristic for Teaching the Visual Rhetoric of Pitch Decks: A Pedagogical Approach in Entrepreneurship Communication
by Sean Williams, Clay Spinuzzi, and Curtis Newbold
This study examined how three successful entrepreneurs/investors assessed the visual rhetoric of actual pitch decks from novice entrepreneurs. We compare their evaluations to the result of a heuristic for assessing visual rhetoric, Color CRAYONTIP. While the pitch deck is recognized as a key artifact in entrepreneurship, no studies have specifically addressed the visual design of the deck nor the key design skills novice entrepreneurs should implement to effectively persuade potential investors of the idea’s promise. This preliminary and exploratory case study begins a dialogue on this topic by performing a visual analysis of seven novice decks which were deemed successful by experienced angel investors. The analysis revealed five key skills that appear to account for the success of these decks with the reviewers: rhetorical awareness, typography, color, photography, and contrast.
CDQ Issue 7-3 is now live!
We are happy to announce the latest issue of Communication Design Quarterly (Volume 7 Issue 3) is now live:
Editorial by Book Review Editor Avery Edenfield
Game Design Documentation: Four Perspectives from Independent Game Studios
by Richard Colby and Rebekah Shultz Colby
Usability Testing for Oppression
by Joseph Bartolotta
Book Review: Algorithms of Oppression: How Search Engines Reinforce Racism
by Gregory Zobel
Book Review: Network Sense: Methods for Visualizing a Discipline
by Gregory Zobel
CDQ issue 7-2 is now live!
We are happy to announce the latest issue of Communication Design Quarterly (Volume 7 Issue 2) is now live:
Editorial by Derek G. Ross
Guest Editorial by Mike Albers
Testing the Difference Between Appearance and Ability Customization by Ryan Rogers and Laura Dunlow
Reducing Harm by Designing for Opioid Users’ Contexts: The Chicago Recovery Alliance’s Community-Based Context of Use and PwrdBy’s Technology-Based Context of Use by Kristen Marie Bivens
DJs, Playlists, and Community: Imagining Communication Design through Hip Hop by Victor Del Hierro
How Developers Use API Documentation: An Observation Study by Michael Meng, Stephanie Steinhardt, and Andreas Schubert
Queering Consent: Design and Sexual Consent Messaging by Avery C. Edenfield
Book Review: Rhetoric and Experience Architecture by Leslie Hankey
Usability Testing for Oppression
This study examines a document produced by the United States Department of Homeland Security handed out to immigrant parents during the “Family Separation Policy” crisis of 2018. The article examines whether such a document could be ethically tested for usability. Ultimately, the text argues that by the standards of the Belmont Report and the best practices in usability research, such a document would be extremely difficult (if not impossible) to test ethically. It argues that, while usability testing is an excellent tool for exploring how users interact with texts that can have life- changing consequences, it may also be used as a tool to perpetuate injustice and marginalize potential users.
SIGDOC Election Results 2019
Dear SIGDOC Community,
I am pleased to announce the results of the ACM SIGDOC Election Results and present the newly elected SIGDOC Executive Board (for the term of 1 July 2019 – 30 June 2021.)
Pricing for this SIGDOC 2019: Improving transparency, lowering prices
Recently, there has been a lot of talk about how conferences communicate their values. The SIGDOC Executive Committee and the 2019 conference committee is thinking about how the conference communicates the values of the organization and the committee. Over the
Game Design Documentation: Four Perspectives from Independent Game Studios
by Richard Colby and Rebekah Shultz Colby
Changes in technology, development philosophy, and scale have required game designers to change how they communicate and mediate design decisions. Traditional game design studios used an extensive game design document (GDD), a meta-genre that described most of the game before it was developed. Current studies suggest that this is no longer the case. We conducted interviews at four independent game studios in order to share their game design documentation processes, revealing that, while an exhaustive GDD is rare, the meta-genre functions are preserved in a variety of mediated ways.
2019 Rigo Award Winner Announced
SIGDOC is pleased to announce the winner of the 2019 Rigo Award, Samantha Blackmon, Associate Professor of Rhetoric and Composition at Purdue University. The Rigo award celebrates an individual’s lifetime contribution to the field of communication design.
